oftheuniverse: (Star Trek ♥ Garak tea)
[personal profile] oftheuniverse
I apologise in advance for making this post so wordy!

Okay, so my fiancée and I are currently plotting out an RP-verse that we'll be making a community on dreamwidth for in the near future. I wanted some input from other roleplayers though, as I'm a little stuck with a certain aspect of it.

The entire point of the plot, initially, was to get a scenario that would give otherwise normal people a 'change'/'powers' and we've elected to go with the timeless trope of Radiation. Now since I didn't want to gloss over that fact too much, I actually did a lot of research into nuclear power plants, how they work and what can go wrong, and I have a fairly detailed idea in my head about how a plant will go about causing the mutations (with a good deal of suspension of belief still, but that goes without saying in something that includes sci-fi elements).

How much of that should I bother explaining in the 'prologue'/explanation of the RP? I want it to be clear that this roleplay should have a foot in the door of reality at all times despite the fantastical idea of people gaining powers via radiation, but I also don't want it to be terribly boring. What level of explanation do you like to see from roleplays?

The second issue is politics: since the blast radius will be contained, a good deal of the plot looks like it may revolve around the fact that the outside world quaratines those who have 'changed' and will go through the usual turmoil of 'Should we help them?' versus 'This is terrible, they need to be destroyed!' etc. I don't want it to completely overshadow the roleplay of the characters "inside" the quarantined area, but again, I'm looking to keep some semblance of realism. I was thinking of posting weekly or bi-weekly a fake 'news article' giving a summation of any changes in their public relations with the outside (will there be food drops over the area to help them, will armed guards now be posted around the area they can't go past, and so on).

Would that be useful to you in a roleplay, or would you join a roleplay with mutations and a post-apocalyptic setting (because to the people inside the blast radius, the world is now akin to that) more for just having fun with powers and not care for an over-arching storyline?

Okay, anyone who read that: thank you. Sorry that this comm's first post in nine weeks is so damn long. xD I'm really curious on feedback from other roleplayers/collaborative writers, though!
jelost: (Default)
[personal profile] jelost
There are a thousand ways this comm could go, but we wanna know what you want to do! Since there are so very few (read: none whatsoever) comms dedicated to freeform roleplaying, there's not really a norm to go off of.

One thing I'll mention is that there are a lot of comms focused on developing your own characters and thinking about your own writing. Here, though, I think we should place the focus on interaction. If we could leave the comm as open as possible for simple discussion among people who like to freeform rp, as well as have challenges and prompts, we might be better for it.

What do you think? What do you want to see? What would be the best way to invite each other to rp outside the comm in other mediums?


storytellers: (Default)

February 2014

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